Large Town: Odíhg J̼ujíhgvèbwè

Odíhg J̼ujíhgvèbwè

Odíhg J̼ujíhgvèbwè
Example Tauric architecture.
StateTetbur Commune
ProvenceIēibonjām Region
RegionSprokbuju Forest
Founded1420
Community LeaderElder Důts Pughan Edwards
Area7 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation40 m (131 ft)
Average Yearly Precipitation306 cm/y (120 in/y)
Population1669
Population Density238 people per km2 (834 people per mi2)
Town AuraConjuration
Naming
Native nameOdíhg J̼ujíhgvèbwè
Pronunciation/ˈj̼uʤɪ̞g/ /ˈvɛbwɛ/
Direct Translation[artist] [coherent]
Translation[Not Yet Translated]

Odíhg J̼ujíhgvèbwè (/ˈj̼uʤɪ̞g/ /ˈvɛbwɛ/ [artist] [coherent]) is a subtropical Large Town located in the Iēibonjām Region of the Tetbur Commune.

The name Odíhg J̼ujíhgvèbwè is derived from the Tauric language, as Odíhg J̼ujíhgvèbwè was founded by Důts Pughan, who was culturaly Tauric.

Climate

Odíhg J̼ujíhgvèbwè has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 22°C (71°F). Odíhg J̼ujíhgvèbwè receives an average of 306 cm/y (120 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg J̼ujíhgvèbwè covers an area of nearly 7 km2 (2 mi2), and an average elevation of 40 m (131 ft) above sea level.

Overview

Odíhg J̼ujíhgvèbwè was founded durring the early 15th century in fall of the year 1420, by Důts Pughan. The establishment of Odíhg J̼ujíhgvèbwè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Důts Pughan struck deals with nearby nations and communities to establish Odíhg J̼ujíhgvèbwè as a prison colony.

Odíhg J̼ujíhgvèbwè was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Odíhg J̼ujíhgvèbwè is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg J̼ujíhgvèbwè is buildings are built arround a single crampt baked earthen mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Odíhg J̼ujíhgvèbwè is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Odíhg J̼ujíhgvèbwè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg J̼ujíhgvèbwè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg J̼ujíhgvèbwè's parks.

Odíhg J̼ujíhgvèbwè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg J̼ujíhgvèbwè.

Odíhg J̼ujíhgvèbwè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg J̼ujíhgvèbwè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg J̼ujíhgvèbwè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg J̼ujíhgvèbwè's public wards, blessings, and other arcane systems.

Odíhg J̼ujíhgvèbwè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg J̼ujíhgvèbwè's grid is powered by an arcane means.

Odíhg J̼ujíhgvèbwè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg J̼ujíhgvèbwè has a first rate hospital which caters to anyone in need of long term medical care.

Odíhg J̼ujíhgvèbwè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg J̼ujíhgvèbwè's natural decorations nor waterways.

Odíhg J̼ujíhgvèbwè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Odíhg J̼ujíhgvèbwè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg J̼ujíhgvèbwè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg J̼ujíhgvèbwè's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is short in Odíhg J̼ujíhgvèbwè.

The Psyche Serpent near Odíhg J̼ujíhgvèbwè are known to be a mutant strain of the creature.

Odíhg J̼ujíhgvèbwè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Enchantment energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6776 m2
    • Cattle and Similar Creatures: 417
    • Poultry: 5007
    • Swine: 333
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 166

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 4

538 of Odíhg J̼ujíhgvèbwè's population work within a Foundational Occupation.

1048 of Odíhg J̼ujíhgvèbwè's population do not work in a formal occupation, but do contribute to the local economy. 83 (5%) are noncontributers.

Points of Interest

The center of Odíhg J̼ujíhgvèbwè's town square was built around an ancient standing stone.

POI

History

Odíhg J̼ujíhgvèbwè used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Odíhg J̼ujíhgvèbwè.

The the a suit of mail and plate armour of Summoning, an a suit of mail and plate armour imbued with great amounts of Summoning energies was created near Odíhg Jùflùshnokē by in time immemorial, reportedly some time during the early 2nd century.

History